Relief
Animation installation by Julien Maire uses a projector and a set of frames which are 3D printed models:
Stereolithographic projections & Expansion/Contraction sculptures
Media Archaeology is a new science. It’s not studying the history of cinematograph and gramophone, but how our perception of the world is transformed through the camera lens and the speaker. The audiovisual is like a soundtrack, a visual tracking shot moving in parallel to us; pictures and sound are visual fictions that moved away from reality, but disrupt and influence our relation to reality.
In French, “3D cinema” was also called “relief cinema” (relief as in “relief map” or “bas-relief”). The term went out of style when we were forced to admit that “relief cinema” didn’t exist. “Relief” evokes materiality, while “3D” is commonly understood as a mathematical and computational concept. Julien's stereolithographic projector is indeed a conceptual game around 3d cinema, this old myth recently arrived in theaters and tv consumer technologies. He proposes his 3d cinema which generates a unique quality of image with a real depth of field.
The projector 1.0 (titled “Man at Work”) shows an endless animation of a man digging in the ground accumulating the earth on a heap: substracting and adding, as in new and old fabrication technologies.
Through expanding & contracting pieces, and stereolithographic projections, Julien Maire’s installations indirectly address new technologies, media archaeology and manipulate fiction.
Unfortunately, there is no official video demonstration of this piece (the iMal gallery kindly sent me some videos I could use to produce the GIFs) but when one is available I will post it in the future.
You can find out more at iMal though here